shokmega

Full Member | Редактировать | Профиль | Сообщение | Цитировать | Сообщить модератору Ссылку искать долго, а вот сами команды заспамить могу, было написано что они для 2003-2004 анрылов. никто на мои вопросы ответить не в силах?? хотя бы в каком файле записываются эти команды? проме как сама консоль=) Сам же тут прочитал: To use exec commands, you can either type them into the console, or you can edit your User.ini file and create an Alias for the command and then map the alias to a key. Console (Exec)Commands Console commands are entered into the console window. To use console commands, press "~" while in game. They can do various things from resetting the engine to setting particular actor's variables. The following is a list of engine supported console commands: FLUSH - tells the engine to flush all engine caches STAT - is used in conjunction with the following parameters to toggle on/off statistic displaying ANIM - toggles on/off animation statistics display DEFAULT - resets most statistic display flags to not display anything RESET - same as DEFAULT FPS - toggles on/off frames per second display RENDER - toggles on/off rendering statistics display HARDWARE - toggles on/off hardware statistics display GAME - toggles on/off game statistics display HISTOGRAPH - toggles on/off histograph statistics display XBOXMEM - toggles on/off XBox memory statistics display MATINEE - toggles on/off matinee statistics display AUDIO - toggles on/off audio statistics display NET - toggles on/off (inter)net(work) statistics display ALL - toggles on all statistics display NONE - toggles off all statistics display CRACKURL - breaks down passed URL to the engine for the map/game and displays all parameters OPEN - tells the engine to open a map by the name of the string that comes immediately after START - similar to OPEN, difference is it does a TRAVEL_Absolute instead of TRAVEL_Partial SERVERTRAVEL - travels the client to the server by the name/address of the string that comes immediately after DISCONNECT - disconnects the client from the current game/server RECONNECT - reconnects the client to the current game/server EXIT - tells the engine to shutdown and close the application QUIT - same as EXIT GETCURRENTTICKRATE - displays the current tick rate GETMAXTICKRATE - displays the max allowed tick rate GSPYLITE - tells the engine to run GameSpy Lite executable SAVEGAME - tells the engine to save the current game state CANCEL - tells the engine to cancel an in progress connection attempt MEMSTAT - displays memory usage information CONFIGHASH - displays configuration information RELAUNCH - flushes the engine and then relaunchs the executable DEBUG - is used to simulate various errors with the following parameters identifying which CRASH - tells the engine to simulate a fatal crash GPF - tells the engine to simulate a general protection fault RECURSE - tells the engine to simulate a runaway recursion or loop EATMEM - tells the engine to simulate eating up all available system memory DIR - displays all used directories and files MEM - displays allocated memory information RESETPROFILE - resets internal stat counter variables (ticks, calls, and cycles) DUMPNATIVES - displays all native functions SET - this one is the most powerful of them all. It takes the first parameter string as a unique object name and variable (MyActor0.variable) and sets its value to the second parameter string OBJ - is used in conjunction with the following parameters GARBAGE - forces a garbage collection sweep MARK - tells the engine to iterate through all objects and set their marked flag MARKCHECK - displays a list of objects that aren't marked REFS - takes two parameters which identify a class and name of an object, then displays all objects that reference it CLASS= NAME= HASH - displays a count of how many objects have hashes CLASSES - displays a list of all loaded classes DEPENDENCIES - displays a list of dpendencies upon a specific package as passed by a string parameter PACKAGE= LIST - displays a list of objects of a class, from a package, or inside a package. The following parameters can be given in any combination CLASS= - the string value is the class of object to find PACKAGE= - the string value is the name of the package to list objects which have an outer of INSIDE= - the string value is the name of the package to look in for objects VFHASH - lists how many hashes are in each object's VfHash table LINKERS - iterates through GObjLoaders and displays info about their linkers GTIME - displays the value of GTime DUMPCACHE - displays objects in cache and their cache attribute BRIGHTNESS - modifies the screen brightness. Takes a parameter value for setting the brightness or can take a parameter of '+' to increase it. If no parameters are passed, brightness is set to 0.5 CONTRAST - works the same as BRIGHTNESS, only affects the contrast level GAMMA - works the same as BRIGHTNESS, only affects the gamma level PAUSESOUNDS - iterates through all sound sources and sets their paused flag UNPAUSESOUNDS - iterates through all sound sources and unsets their paused flag WEAPONRADIUS - sets a default sound radius to the value of the string parameter ROLLOFF - sets the sound RollOff value to the value of the string parameter To use exec commands, you can either type them into the console, or you can edit your User.ini file and create an Alias for the command and then map the alias to a key. Admin - executes an admin command on a server where you are logged in as administrator. Only available to server admins KickBan - kicks and bans a player from the server whose name is the string parameter. Only available to server admins Kick - disconnects a player from the server whose name is the string parameter. Only available to server admins PlayerList - displays a list of all players connected to the server. Only available to server admins RestartMap - restarts the current map on the server. Only available to server admins Switch - tells the server to change levels based on the string parameter, which is parsed as a URL (see commandline parameters) FreezeFrame - pauses the game for a period of time as passed by the string parameter (interpreted as a value of milliseconds). Only available if cheating is enabled WriteToLog - writes a bit of test text to the log file. Only available if cheating is enabled SetFlash - sets the flash scale to the string parameter (interpreted as a float value). Only available if cheating is enabled SetFogR - sets the red color component of FlashFog variable to the string parameter (interpreted as a float value). Only available if cheating is enabled SetFogG - sets the green color component of FlashFog variable to the string parameter (interpreted as a float value). Only available if cheating is enabled SetFogB - sets the blue color component of FlashFog variable to the string parameter (interpreted as a float value). Only available if cheating is enabled LogScriptedSequences - toggles on/off the logging of AI scripts. Only available if cheating is enabled Teleport - changes the player's location to the HitLocation of a trace from the player's ViewRotation. Only available if cheating is enabled ChangeSize - sets the player's collision and drawscale values to the defaults * the string parameter (interpreted as a float value). Only available if cheating is enabled LockCamera - toggles on/off locking the player's view camera in place. Only available if cheating is enabled SetCameraDist - sets the distance from the player the camera is by the amount of the string parameter (interpreted as a float value). Only available if cheating is enabled EndPath - currently does nothing. Only available if cheating is enabled, though =) FreeCamera - sets the camera to freely move around independant from player movement/rotation by the string parameter (interpreted as a bool value). Only available if cheating is enabled CauseEvent - triggers an event by the name of the string parameter. Only available if cheating is enabled Amphibious - sets the player's underwater time to really really high (almost 17 minutes) Fly - sets the player's state to flying. Only available if cheating is enabled Walk - sets the player's state back to normal walking movement (ends Flying). Only available if cheating is enabled Ghost - same as Fly, except player can move through level geometry. Only available if cheating is enabled AllAmmo - iterates through all weapons in the player's inventory and sets the ammo amount to 999. Only available if cheating is enabled Invisible - toggles the player's Visibility variable between 0 and default. Only available if cheating is enabled God - toggles God mode on/off. Only available if cheating is enabled SloMo - sets the engine speed to the string parameter (interpreted as a float value of milliseconds). Only available if cheating is enabled SetJumpZ - sets the height of player jumping to the string parameter (interpreted as a float). Only available if cheating is enabled SetGravity - sets the gravity of the PhysicsVolume the player is in to the string parameter (interpreted as a float). Only available if cheating is enabled SetSpeed - sets the player's running and swimming speed to default * string parameter (interpreted as a float). Only available if cheating is enabled KillAll - iterates through all objects and destroys those of the string parameter type (interpreted as a class name). Only available if cheating is enabled KillPawns - destroys all pawns in the game. Only available if cheating is enabled Avatar - tells the player controller to possess a pawn of the string parameter type (interpreted as a class name). Only available if cheating is enabled Summon - spawns an object of the string parameter type (interpreted as a class name). Only available if cheating is enabled PlayersOnly - sets a game flag that allows only players to be updated (Tick'ed). Only available if cheating is enabled CheatView - sets the player's view to be on the next object of the string parameter type (interpreted as a class name). Only available if cheating is enabled RememberSpot - for AI, sets the Destination to the current location of either the controlled pawn or the location of the controller (if no pawn is controlled). Only available if cheating is enabled ViewSelf - sets the player camera view to be centered on the controlled pawn or the controlled itself if no pawn is controlled. Only available if cheating is enabled ViewPlayer - sets the player camera view to be centered on a player by the name of the string parameter. Only available if cheating is enabled ViewActor - sets the player camera view to be centered on an actor with the Name of the string parameter. Only available if cheating is enabled ViewClass - same as CheatView. Only available if cheating is enabled Loaded - gives the player all available weapons. Only available if cheating is enabled Say - sends a message to everyone connected to the server, message is all text following the command TeamSay - sends a message to everyone on the same team as you on the server, message is all text following the command Type - puts the console into a text entry state Talk - puts the console into a text entry state, and sends the resulting text as a Say command TeamTalk - same as Talk, except sends the resulting text as a TeamSay command SwitchToBestWeapon - attempts to change the player's weapon to the best one in the player's inventory ShowScores - toggles the displaying of the score spread of players in the game on the HUD ShowDebug - toggles the displaying of debug information on the HUD UpdateRelative - for inventory items, updates the relative rotation of the item to the player NextItem - for pawns, switch to the next inventory item FOV - sets the Field Of View for the player to the string parameter (interpreted as a float). FOV is clamped between 1 and 170, and if the game is a network game, FOV will not accept values below 80.0 SetSensitivity - sets the sensitivity of the mouse for the player to the string parameter (interpreted as a float) ForceReload - calls the player's weapon's ForceReload function Jump - tells the player code to jump Speech - sends a sound message from the player's voice pack to another player RestartLevel - restarts the current level LocalTravel - travels the client to the string parameter (interpreted as a URL) QuickSave - saves the game into slot 9 QuickLoad - loads the game from slot 9 Pause - toggles gameplay paused/unpaused ActivateInventoryItem - activates the inventory item of the class of string parameter (interpreted as a class name) ThrowWeapon - throws the currently selected weapon out of the player inventory and selects another PrevWeapon - switches the player's weapon to the previous weapon in the player's inventory NextWeapon - switches the player's weapon to the next weapon in the player's inventory SwitchWeapon - switches the player's weapon to the specific weapon group string parameter (interpreted as a byte value) GetWeapon - gives the player a weapon of string parameter type (interpreted as a class name) PrevItem - switches the player's item to the previous item in the player's inventory ActivateItem - activates the player's currently selected item Fire - fires the player's currently selected weapon with an optional accuracy modifier of string parameter (interpreted as a float) AltFire - alternate fires the player's currently selected weapon with an optional accuracy modifier of string parameter (interpreted as a float) Use - make the player attempt to use any level objects the player is touching Suicide - makes the player die by suicide Name - change the player's name to the string parameter SetName - same as Name SwitchTeam - changes the team the player is on SwitchLevel - changes the level to the string parameter (interpreted as a URL) ClearProgressMessages - clears the progress message array for the player SetProgressMessage - sets a particular progress message with the properties of string parameter (interpreted format of an int, a string, then a color) SetProgressTime - sets the time from now that the progress messages timeout by string parameter (interpreted as a float of milliseconds BehindView - sets the status of the camera view behind the player to the string parameter (interpreted as a bool) CreateCameraEffect - adds a camera effect of the string parameter type (interpreted as a class type) Command Line Parameters To use commandline parameters, tack them onto an '-' after the executable call. If a map and URL is used, ensure that your commandline options and parameters come after it, for example : uw.exe mymap?game=engine.gameinfo -1024x768 -nosound -INI=other.ini These are internally used to open up the engine in different states NewWindow - opens up the engine in a new window changevideo - flags the engine to open with the change video device dialogue box TestRenDev - haven't a clue, but don't manually use this anyways These are developer related / automatically used flags that tell the engine to load or behave differently LAZY - the engine loads lazily? LOG - tells the engine to show a log window instead of the normal splash screen on startup SILENT - tells the engine to not ask the user any questions and assume a yes answer to any (only used in FFeedbackContextAnsi.h) NORUNAWAY - tells the engine not to care about runaway (infinite) loops or recursions in script STRICT - tells the engine to treat all UnrealScript execution warnings to be fatal errors CONFLICTS - tells the engine to perform a Name conflict check on objects (to avoid different Objects having the same 'unique' name) NOGC - tells the engine not to garbage collect anything PROFILE - tells the engine to dump to the log file function profile code (time spent per tick, cycles per call, calls per tick) NOBIND - tells the engine not to bind to DLLs (dunno why you'd want this) WARNRESOLVE - tells the engine to log if an object package file can't be found (used exclusively with UCC) NOMMX - tells the engine not to use MMX NOSSE - tells the engine not to use SSE MEMSTAT - tells the engine to dump to log memory usage (allocation/deallocation) stats NODEVICEID - tells the engine to skip identifying D3D device BENCHMARK - tells the engine to do benchmark stuff DEBUG - tells the engine to send debug info to the debugger SILENTBUILD - tells the engine to not output to log UnrealScript compilation info LINEINFO - tells the engine to insert line numbers into the bytecode stream when compiling SHOWDEP - tells the engine to show dependencies when recompiling UnrealScript files LANPLAY - tells the engine to not cap client bandwidth when connecting to servers PROFILESTATS - is not used for anything NODETECT - tells the engine not to detect available renderers FIRSTRUN - tells the engine to ignore the FirstRun value in the game ini (sets it to 0) SAFE - tells the engine to run in safe mode RECORDMOVIE - tells the engine to record a demo PRIMARYNET - affects how the engine handles network binding DEFAULTRES - tells the engine to use a default resolution (640x480) NOCONFORM - tells the engine not to conform packages as they are compiled These are normal user usable flags that tell the engine to load or behave differently SERVER - I think this runs a dedicated server NOSOUND - tells the engine to not use any sound These are parameters the engine can take in order to affect certain things EXEC= - tells the engine to execute an exec file INI= - tells the engine to load it's game ini file from the string which immediately follows USERINI= - tells the engine to load it's user ini file from the string which immediately follows CPUSPEED= - tells the engine to work off a specific CPU speed LOG= - tells the engine to use the log filename of the string which immediately follows ABSLOG= - same as LOG= PKTLOSS= - tells the engine to simulate packet loss in netplay for testing (value is a percentage, up to 100) PKTORDER= - tells the engine to simulate packets out of order (value treated as a bool, 1 or 0) PKTDUP= - tells the engine to simulate duplicate packets (value is a percentage, up to 100) PKTLAG= - tells the engine to simulate lag in netplay (value is in milliseconds) CONSOLECOMMAND= - tells the engine to execute the command (for MPlayer/Heat) PORT= - tells the engine to use a specific port number MULTIHOME= - tells the engine to use a multihome address for networking PATH= - tells the engine's setup where to install/uninstall HWND= - tells the engine to use an internal window handle of the launcher if no parent window is provided These tell the engine to use a specific window/screen resolution 320x240 640x480 800x600 1024x768 1280x1024 1600x1200 URLs are how the engine tells itself to load a level or particular settings across levels. Each URL part is separated by a '?', and a URL can be supplied on the commandline to run the engine with a specific level, gametype, player class, etc. Note that a URL parameter must start with the name of the map (leaving off map extension). The following are valid URL parts GAME= - tells the engine what gameinfo class to use (overriding default) CLASS= - tells the engine what player class to use (overriding default) |