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Dmitry1940

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== SCMR v6.0 ==
 
 
==== GENERAL ====
 
* new file structure: added SCMRLocal dependency which acts as a framework for localization
* included remastered high-definition versions of the original CGI cinematics
* added new descriptions for units, characters, planets
* the mod now tracks certain statistics across the campaigns
 
 
==== AI ====
 
* attacking enemy forces will try to retreat when outmatched. Survivors will be added to the next attack
* added variation to AI attack routes in certain maps
* easy difficulty setting now easier: reduced attack wave, made attacking enemy bases easier
 
 
==== VISUALS ====
 
* (optional) permanent visual effects on the ground at nuke detonations and destroyed buildings. Will not affect pathing or gameplay
* (optional) included a city variant of the mission Terran 09: "New Gettysburg"
* removed unit silhouettes when behind other objects
 
 
==== 3D MODELS AND TEXTURES ====
 
 
=== New unit models / effects: ===
 
**Terran**
* Samir Duran
* ComSat Station
* Psi Disrupter
* (optional) UED variants for Marine, Firebat, Ghost, Siege Tank, Goliath
* new mission objective beacon variants for different Terran factions
 
**Zerg**
* Queen of Blades (without the cloud effect)
* Cerebrate
* Dark Swarm (Defiler ability)
* Plague (Defiler ability)
 
**Protoss**
* Corsair
* Arbiter
* Dark Archon
* Reaver
* Warp Gate
* Protoss Temple
* Xel'Naga Temple
* Fenix (Dragoon)
* Raszagal
 
**Neutral**
* Bengalaas
 
 
=== New portraits: ===
 
**Terran**
* Edmund Duke
* Sarah Kerrigan
* Gerard DuGalle
* (optional) UED variants for Marine, Firebat, Siege Tank
 
**Zerg**
* Overmind
* Defiler
* Devourer
 
**Protoss**
* Dragoon
* Artanis
* Raszagal
* Shuttle
 
 
 
=== New Icons: ===
 
**Terran**
* Edmund Duke
 
**Zerg**
* Metabolic Boost
* Parasite
* Spawn Broodlings
 
**Protoss**
* Singularity Charge
* Disruption Web
* Stasis Field
* Recall
* Khaydarin Core
* Scarab
* Upgrade Scarab Damage
* Recharge Shield
 
 
==== TERRAIN ====
 
* terrain aesthetics overhauled across the board
* slightly reduced clutter and added space in some maps
 
 
==== CUTSCENES ====
 
* most cutscenes revamped
* many new cutscenes added
* mission intro cutscenes can now be skipped by pressing the escape key
 
 
==== AUDIO ====
 
* (optional) included all Brood War unit responses. Brood War or Starcraft 2 voiceovers can be selected for each unit individually
* changed ambience in certain maps and added new ambient sound effects (Aiur and city maps in particular)
* included Brood War unit death sounds for Marine, Firebat, Zealot in their respective sound sets (these sounds are played in addition to the Starcraft 2 sounds)
* new alert voiceovers for certain units
* new sound effect for Sarah Kerrigan's and Samir Duran's rifle shots
* included original sound effects for when units are rescued
 
 
==== UI ====
 
* revamped Campaign Launcher GUI
* new Campaign Launcher features: Codex, Stats
* changes and added animations to the briefing screen layout
* new stats included in the score screen
* replaced the default SC2 tech trees with SCMR tech trees in the help menu
* (optional) added unit, planet and character profiles as popups as they are introduced throughout the campaigns
* (optional) the game displays an alert and creates a spacebar point when a hero unit's health drops below 60%
* (optional) mission objectives are hidden until the end of the mission briefing
* removed minimap markings for untargetable, non-gameplay structures in certain maps
* added a button to the in-game menu for returning to SCMR title screen
 
 
 
 
==== GAMEPLAY ====
 
**Terran**
* Goliath ground range increased from 5 to 6
 
**Zerg**
* Consume no longer has a cooldown
* Scourge upgrades now apply properly
* Queens no longer have a speed bonus over creep
* Spawn Broodlings can no longer be cast on Heroic units
* Devourer attacks should make cloaked units visible again (in case they were visible when the attack hit)
 
**Protoss**
* Tassadar's Psi Storm radius reduced from 2.25 to 2 (same as regular High Templar)
* Feedback can no longer be cast on friendly units
* Corsair base armor increased from 0 to 1
* Fixed a bug where Fenix (Zealot) would be a priority target for the AI
 
 
 
=== SOME MAP-SPECIFIC CHANGES ===
 
 
Loomings04: "Force of Arms"
 
* enemy air units removed from waves
 
 
Terran01: "Wasteland"
 
* slightly expanded the map and moved the base to the south
 
 
Terran04: "The Jacobs Installation"
 
* map layout changes, map now closer to the original
* UI tweaks to third person mode
* added an alternative fire mode (full auto) for third person mode
 
 
Terran10: "The Hammer Falls"
 
* slight map layout tweaks, map now closer to the original
 
 
Zerg04: "Agent of the Swarm"
 
* fixed an issue where the victory trigger ran multiple times
* Help! They are forcing me to write patch notes for them
 
 
Zerg05: "The Amerigo"
 
* fixed an issue where Kerrigan could be controlled during the intro cutscene
 
 
Zerg09: "The Invasion of Aiur"
 
* the beacon in the base is now unselectable
* fixed a minor pathing issue at the east expansion
 
 
Protoss01: "First Strike"
 
* fixed an issue where Protoss and Zerg units fight during the Fenix cutscene
 
 
Protoss10: "Eye of the Storm"
 
* Terran supply is now capped at 200
 
 
ProtossX01: "Escape from Aiur"
 
* fixed an issue where units would freeze when skipping a cutscene
 
 
ProtossX06: "Return to Char"
 
* fixed an issue where campaign progress was not saved after the mission
* friendly Zerg supply is now capped at 200
 
 
ProtossX07: "The Insurgent"
 
* AI attack routes now less predictable
* fixed an issue with Aldaris in the ending cutscene
 
 
TerranX04: "Assault on Korhal"
 
* AI will no longer rally units to a destroyed base
 
 
TerranX05: "Emperor's Fall"
 
* AI will no longer rally units to a destroyed base
 
 
TerranX07: "Patriot's Blood"
 
* fixed an issue where campaign progress was not saved after the mission
 
 
ZergX06: "Fury of the Swarm"
 
* Fixed an issue that would break the AI at the beginning of the mission
 
 
ZergX10: "Omega"
 
* fixed an issue where campaign progress (final cinematic) was not saved after the mission
* blocked backdoor entrance to the Dominion base

Всего записей: 379 | Зарегистр. 03-10-2013 | Отправлено: 13:10 31-08-2016 | Исправлено: Dmitry1940, 11:31 01-09-2016
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