Dmitry1940
Member | Редактировать | Профиль | Сообщение | Цитировать | Сообщить модератору == SCMR v6.0 == ==== GENERAL ==== * new file structure: added SCMRLocal dependency which acts as a framework for localization * included remastered high-definition versions of the original CGI cinematics * added new descriptions for units, characters, planets * the mod now tracks certain statistics across the campaigns ==== AI ==== * attacking enemy forces will try to retreat when outmatched. Survivors will be added to the next attack * added variation to AI attack routes in certain maps * easy difficulty setting now easier: reduced attack wave, made attacking enemy bases easier ==== VISUALS ==== * (optional) permanent visual effects on the ground at nuke detonations and destroyed buildings. Will not affect pathing or gameplay * (optional) included a city variant of the mission Terran 09: "New Gettysburg" * removed unit silhouettes when behind other objects ==== 3D MODELS AND TEXTURES ==== === New unit models / effects: === **Terran** * Samir Duran * ComSat Station * Psi Disrupter * (optional) UED variants for Marine, Firebat, Ghost, Siege Tank, Goliath * new mission objective beacon variants for different Terran factions **Zerg** * Queen of Blades (without the cloud effect) * Cerebrate * Dark Swarm (Defiler ability) * Plague (Defiler ability) **Protoss** * Corsair * Arbiter * Dark Archon * Reaver * Warp Gate * Protoss Temple * Xel'Naga Temple * Fenix (Dragoon) * Raszagal **Neutral** * Bengalaas === New portraits: === **Terran** * Edmund Duke * Sarah Kerrigan * Gerard DuGalle * (optional) UED variants for Marine, Firebat, Siege Tank **Zerg** * Overmind * Defiler * Devourer **Protoss** * Dragoon * Artanis * Raszagal * Shuttle === New Icons: === **Terran** * Edmund Duke **Zerg** * Metabolic Boost * Parasite * Spawn Broodlings **Protoss** * Singularity Charge * Disruption Web * Stasis Field * Recall * Khaydarin Core * Scarab * Upgrade Scarab Damage * Recharge Shield ==== TERRAIN ==== * terrain aesthetics overhauled across the board * slightly reduced clutter and added space in some maps ==== CUTSCENES ==== * most cutscenes revamped * many new cutscenes added * mission intro cutscenes can now be skipped by pressing the escape key ==== AUDIO ==== * (optional) included all Brood War unit responses. Brood War or Starcraft 2 voiceovers can be selected for each unit individually * changed ambience in certain maps and added new ambient sound effects (Aiur and city maps in particular) * included Brood War unit death sounds for Marine, Firebat, Zealot in their respective sound sets (these sounds are played in addition to the Starcraft 2 sounds) * new alert voiceovers for certain units * new sound effect for Sarah Kerrigan's and Samir Duran's rifle shots * included original sound effects for when units are rescued ==== UI ==== * revamped Campaign Launcher GUI * new Campaign Launcher features: Codex, Stats * changes and added animations to the briefing screen layout * new stats included in the score screen * replaced the default SC2 tech trees with SCMR tech trees in the help menu * (optional) added unit, planet and character profiles as popups as they are introduced throughout the campaigns * (optional) the game displays an alert and creates a spacebar point when a hero unit's health drops below 60% * (optional) mission objectives are hidden until the end of the mission briefing * removed minimap markings for untargetable, non-gameplay structures in certain maps * added a button to the in-game menu for returning to SCMR title screen ==== GAMEPLAY ==== **Terran** * Goliath ground range increased from 5 to 6 **Zerg** * Consume no longer has a cooldown * Scourge upgrades now apply properly * Queens no longer have a speed bonus over creep * Spawn Broodlings can no longer be cast on Heroic units * Devourer attacks should make cloaked units visible again (in case they were visible when the attack hit) **Protoss** * Tassadar's Psi Storm radius reduced from 2.25 to 2 (same as regular High Templar) * Feedback can no longer be cast on friendly units * Corsair base armor increased from 0 to 1 * Fixed a bug where Fenix (Zealot) would be a priority target for the AI === SOME MAP-SPECIFIC CHANGES === Loomings04: "Force of Arms" * enemy air units removed from waves Terran01: "Wasteland" * slightly expanded the map and moved the base to the south Terran04: "The Jacobs Installation" * map layout changes, map now closer to the original * UI tweaks to third person mode * added an alternative fire mode (full auto) for third person mode Terran10: "The Hammer Falls" * slight map layout tweaks, map now closer to the original Zerg04: "Agent of the Swarm" * fixed an issue where the victory trigger ran multiple times * Help! They are forcing me to write patch notes for them Zerg05: "The Amerigo" * fixed an issue where Kerrigan could be controlled during the intro cutscene Zerg09: "The Invasion of Aiur" * the beacon in the base is now unselectable * fixed a minor pathing issue at the east expansion Protoss01: "First Strike" * fixed an issue where Protoss and Zerg units fight during the Fenix cutscene Protoss10: "Eye of the Storm" * Terran supply is now capped at 200 ProtossX01: "Escape from Aiur" * fixed an issue where units would freeze when skipping a cutscene ProtossX06: "Return to Char" * fixed an issue where campaign progress was not saved after the mission * friendly Zerg supply is now capped at 200 ProtossX07: "The Insurgent" * AI attack routes now less predictable * fixed an issue with Aldaris in the ending cutscene TerranX04: "Assault on Korhal" * AI will no longer rally units to a destroyed base TerranX05: "Emperor's Fall" * AI will no longer rally units to a destroyed base TerranX07: "Patriot's Blood" * fixed an issue where campaign progress was not saved after the mission ZergX06: "Fury of the Swarm" * Fixed an issue that would break the AI at the beginning of the mission ZergX10: "Omega" * fixed an issue where campaign progress (final cinematic) was not saved after the mission * blocked backdoor entrance to the Dominion base | Всего записей: 379 | Зарегистр. 03-10-2013 | Отправлено: 13:10 31-08-2016 | Исправлено: Dmitry1940, 11:31 01-09-2016 |
|