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Member | Редактировать | Профиль | Сообщение | Цитировать | Сообщить модератору Gnomon Workshop - Brazil Material Fundamentals 3DS Max And Brazil Techniques [Tutorial] Gnomon Workshop - Brazil Material Fundamentals 3DS Max And Brazil Techniques [Tutorial] | 2,3 GB Instructor: Sebastien Chort | PCode: SCH01 | 409 Minutes of Lecture | US$89.00 This newly-released DVD -- Gnomon Workshop - Brazil Material Fundamentals 3DS Max And Brazil Techniques -- offers an in-depth overview of the rendering plug-in Brazil 2 for Autodesk's 3d Studio Max. In this title Sebastien covers in detail all the different materials, shaders and texture maps included with this amazing tool from Splutterfish. He also demonstrates how to create and manage materials in a simple scene in order to reproduce a photorealistic image in 3D. This DVD contains an extensive custom library which has hundreds of resources in a simple browsable interface. The library includes materials, textures, references and links to everything you need to enhance your scenes and to enable you to create new materials on your own. TOPICS COVERED: Working with Brazil to Achieve Great Materials Toon Materials Experimenting with Displacement Maps Reproducing a Scene from a Photograph Using Simple Materials Browsable Library Includes: 100 materials 150 tileable textures 400 reference pictures CHAPTERS 01: Introduction 02: General Overview of Brazil 1 03: General Overview of Brazil 2 04: General Overview of Brazil 3 05: Brazil Base Shaders: Synthetic Shaders 06: Brazil Base Shaders: Organic Shaders 07: Brazil Materials: Glass, Chrome, Toon and Utility 08: Brazil Texture Maps 09: Displacement Mapping 10: The Material Library 11: Brazil Tools 12: Still Life Practical Example SAMPLE CLIP: Click BELOW to view a sample clip from this DVD. http://uploaded.to/file/nfdp18/sch01_lc.mov INSTRUCTOR BIO: Sebastien Chort graduated from Supinfocom (France) in 2000 and worked in Paris for Partizan Midi Minuit as a CG generalist for 2 years. In 2003 Tim Miller invited him to join Blur Studio in Venice, CA where he worked for four years as an environment modeler/lighter. While at Blur, Sebastien supervised numerous projects including the animated short A Gentlemen's Duel as well as the cinematic for X-men Legends II. As of May 2007 Sebastien has worked for Dreamworks Animation as a lighting artist on Bee Movie, Kung Fu Panda and Madagascar (Escape 2 Africa). Sebastien has developed a passion for all the different aspects of production from modeling to compositing, and in particular has focused on materials, shaders and textures. iNFO: http://www.thegnomonworkshop.com/dvds/sch01.html http://uploaded.to/file/g8eutd/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part01.rar http://uploaded.to/file/wn3rx1/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part02.rar http://uploaded.to/file/zfr8av/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part03.rar http://uploaded.to/file/3lo40b/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part04.rar http://uploaded.to/file/5yfkjd/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part05.rar http://uploaded.to/file/q0v9v3/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part06.rar http://uploaded.to/file/vvdz8c/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part07.rar http://uploaded.to/file/od1oi4/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part08.rar http://uploaded.to/file/olyba9/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part09.rar http://uploaded.to/file/w0e5w8/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part10.rar http://uploaded.to/file/0lgrpg/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part11.rar http://uploaded.to/file/vgoun5/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part12.rar http://uploaded.to/file/xqfz46/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part13.rar http://uploaded.to/file/huhkax/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part14.rar http://uploaded.to/file/35hklj/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part15.rar http://uploaded.to/file/04oya4/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part16.rar http://uploaded.to/file/y4aiod/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part17.rar http://uploaded.to/file/otazs3/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part18.rar http://uploaded.to/file/y5n5gz/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part19.rar http://uploaded.to/file/iqyhsi/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part20.rar http://uploaded.to/file/gtf9s1/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part21.rar http://uploaded.to/file/aj7n16/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part22.rar http://uploaded.to/file/6irq83/GW.Brazil.Material.Fundamentals.3DS.Max.And.Brazil.Techniques.part23.rar Найдено на просторах инета, язык буржуйский, сам не смотрел, может кому пригодиться. | Всего записей: 355 | Зарегистр. 28-07-2002 | Отправлено: 12:20 25-11-2008 |
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