Griefin
Advanced Member | Редактировать | Профиль | Сообщение | Цитировать | Сообщить модератору Недавно собирал для себя и нашел несколько небольших ошибок: diff -u -r WinDjView-0.4.1/DjVuView.cpp WinDjView-current/DjVuView.cpp --- WinDjView-0.4.1/DjVuView.cpp 2006-02-25 17:49:58.000000000 +0300 +++ WinDjView-current/DjVuView.cpp 2006-03-12 18:27:19.859375000 +0300 @@ -4244,7 +4244,7 @@ strURL = strURL.substr(0, nPos); } - CString strPathName = (const char*)strURL; + CString strPathName = (CString)strURL; TCHAR szDrive[_MAX_DRIVE + 1] = {0}; TCHAR szDir[_MAX_DIR + 1] = {0}; TCHAR szExt[_MAX_EXT + 1] = {0}; diff -u -r WinDjView-0.4.1/MyToolBar.cpp WinDjView-current/MyToolBar.cpp --- WinDjView-0.4.1/MyToolBar.cpp 2006-02-10 21:13:58.000000000 +0300 +++ WinDjView-current/MyToolBar.cpp 2006-03-12 17:31:03.312500000 +0300 @@ -130,7 +130,7 @@ rctBk.top = rect.top; rctBk.bottom = rect.bottom; - HTHEME hTheme; + HTHEME hTheme = NULL; if (XPIsAppThemed() && XPIsThemeActive()) hTheme = XPOpenThemeData(m_hWnd, L"TOOLBAR"); diff -u -r WinDjView-0.4.1/ProgressDlg.cpp WinDjView-current/ProgressDlg.cpp --- WinDjView-0.4.1/ProgressDlg.cpp 2006-01-18 17:55:56.000000000 +0300 +++ WinDjView-current/ProgressDlg.cpp 2006-03-12 13:41:40.375000000 +0300 @@ -83,8 +83,8 @@ return (InterlockedCompareExchange(&m_nCancelled, 1, 1) == 1); #else long nCancelled = 1; - return (InterlockedCompareExchange((void**)&m_nCancelled, - (void*)nCancelled, (void*)nCancelled) == (void*)nCancelled); + return (InterlockedCompareExchange(&m_nCancelled, + nCancelled, nCancelled) == nCancelled); #endif } Есть предложение немного повысить приоритет рендеринга: diff -u -r WinDjView-0.4.1/RenderThread.cpp WinDjView-current/RenderThread.cpp --- WinDjView-0.4.1/RenderThread.cpp 2006-02-23 23:56:36.000000000 +0300 +++ WinDjView-current/RenderThread.cpp 2006-03-13 21:10:54.375000000 +0300 @@ -42,7 +42,7 @@ DWORD dwThreadId; m_hThread = ::CreateThread(NULL, 0, RenderThreadProc, this, 0, &dwThreadId); - ::SetThreadPriority(m_hThread, THREAD_PRIORITY_BELOW_NORMAL); + ::SetThreadPriority(m_hThread, THREAD_PRIORITY_ABOVE_NORMAL); } При сборке в VS7 с конфигурациями Debug или Debug Unicode появляется куча повторно определенных символов. Т.е. приходится линкеру добавлять опцию /FORCE:MULTIPLE. В Release все нормально. | Всего записей: 759 | Зарегистр. 19-07-2003 | Отправлено: 11:00 11-04-2006 | Исправлено: Griefin, 11:27 11-04-2006 |
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