Agul
Advanced Member | Редактировать | Профиль | Сообщение | ICQ | Цитировать | Сообщить модератору Игра получила очередное обновление. Update v1.0.4.0540 Лог под спойлером [SPOILER]Items, Spells, and Abilities - AoE indicators should now properly resize if the caster has a sub 10 Intellect score. - Fixed an issue with over-time aura spells not applying the correct value on the final tick. - Knock Down will now correctly be applied for the full duration of the effect. - Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick. - Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25. - Blooded should trigger properly in all cases now. - Boar Animal Companion bonus damage should now work as intended. - Prone Reduction mod should now work correctly. Quests and Companions - Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels. - Sagani's fox-specific banters now require the appropriate items in the player inventory. - Falanroed's dialogue no longer displays a node. - Durance will now properly discuss your dream with you if you've already discussed his staff. - Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest. - Players can now loot the nest in Oldsong. - Fixed an invalid conditional check in one of Pallegina's conversations. - Heritage Hill tower will be fully revealed when exploring the map. - Fixed spawn issue in a ed interaction near the end of the game. - Fixed an invalid creature spawn in the Ogre Lair in Od Nua. - Sagani no longer references the antagonist by name before you know it. - A container in the Catacombs of Od Nua will now remember if it was looted. - The "Master's Tools" quest will now work if you have the required items before starting the quest. - The "A Two Story Job" ed interaction will not require a second grappling hook to climb down from the window if one was already used to climb up. General Fixes - Fix for camera movement problems when the game is paused or in a cutscene. - Fix to retroactively restore party movement in saves that display movement speed problems. - Made some fixes to movement speed problems that were being reported (e.g. Boots of Speed). - Fixed stacking health problems with the gul's "Vomit Blood" ability. This fix should retroactively fix your saved games. - Optimized Save/Load game system for better performance. - Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory. - Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold. - "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold. - The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead. - Fixed issue where store prices were getting exceptionally large after receiving a discount. - Fixed issues with gaining infinite XP from bad Stronghold data. - World time will not get very large in some cases after Save/Load. - Modelling offset with Durance's head has been adjusted. - Icon scale is now correct on Hearth Harvest and Reghar Konnek. - All shaders will now compile properly under DirectX 11. - Restored all the missing effects in the intro cutscene. - Removed Blunderbuss item from an early game loot table. - Changed the cursor type on the blood pool in the Temple of Skaen to conversation. - Fixed a few save game issues with dead summoned creatures. - Fixed issue where occasionally a crash would occur when initializing the Steam API. - Draggable windows are now handled properly when running at very high resolutions. - Swamp Lurker's animation won't spaz anymore when the game is paused. - Fixed an issue to prevent binding mouse buttons to window controls. - Game will now pause if you Alt-Tab during a cutscene in full screen mode. - Audio will now resume properly if the game loses focus. - Fixed an issue with infinite load screen if you transition while hovering over a container. - Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue. - Damaged characters performing AoE attacks will not overload their AI state stacks anymore.[/SPOILER] Были вылеты при переходе с локации на локацию, особенно геморойно в городах, зашел в домик - вышел, вылет. На днях попробую накатить патч, надеюсь будет грузиться побыстрее. Как под спойлер спрятать? 8) | Всего записей: 891 | Зарегистр. 30-09-2004 | Отправлено: 01:16 05-05-2015 | Исправлено: Agul, 20:55 05-05-2015 |
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