Aktaf
Silver Member | Редактировать | Профиль | Сообщение | ICQ | Цитировать | Сообщить модератору 1>------ Build started: Project: system, Configuration: Release Win32 ------ 2>------ Build started: Project: vdjson, Configuration: Release Win32 ------ 1>Build started 05.02.15 18:05:53. 1>PrepareForBuild: 1> Creating directory "..\..\lib\Release\". 1>InitializeBuildStatus: 1> Creating "..\..\obj\Release\system\system.unsuccessfulbuild" because "AlwaysCreate" was specified. 1>_YASM: 1> Assembling: a_memory.asm 2>Build started 05.02.15 18:05:53. 2>PrepareForBuild: 2> Creating directory "..\..\out\Release\". 2>InitializeBuildStatus: 2> Creating "..\..\obj\Release\vdjson\vdjson.unsuccessfulbuild" because "AlwaysCreate" was specified. 2>ClCompile: 2> stdafx.cpp 1>_YASM: 1> Assembling: a_thunk.asm 2> jsonnametable.cpp 1>ClCompile: 2> jsonreader.cpp 1> stdafx.cpp 2> jsonvalue.cpp 2> jsonwriter.cpp 2> Создание кода... 2>Lib: 2> vdjson.vcxproj -> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\vdjson\..\..\out\Release\vdjson.lib 2>FinalizeBuildStatus: 2> Deleting file "..\..\obj\Release\vdjson\vdjson.unsuccessfulbuild". 2> Touching "..\..\obj\Release\vdjson\vdjson.lastbuildstate". 2> 2>Build succeeded. 2> 2>Time Elapsed 00:00:03.87 3>------ Build started: Project: vdlaunch, Configuration: Release Win32 ------ 3>Build started 05.02.15 18:05:57. 3>InitializeBuildStatus: 3> Creating "..\..\obj\Release\vdlaunch\vdlaunch.unsuccessfulbuild" because "AlwaysCreate" was specified. 3>ClCompile: 3> tinycrt.cpp 3> vdlaunch.cpp 3> stdafx.cpp 3>Link: 3> Создание кода 3> Создание кода завершено 3> vdlaunch.vcxproj -> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\vdlaunch\..\..\out\Release\vdlaunch.exe 3>FinalizeBuildStatus: 3> Deleting file "..\..\obj\Release\vdlaunch\vdlaunch.unsuccessfulbuild". 3> Touching "..\..\obj\Release\vdlaunch\vdlaunch.lastbuildstate". 3> 3>Build succeeded. 3> 3>Time Elapsed 00:00:01.81 4>------ Build started: Project: Tessa, Configuration: Release Win32 ------ 4>Build started 05.02.15 18:05:59. 4>InitializeBuildStatus: 4> Creating "..\..\obj\Release\Tessa\Tessa.unsuccessfulbuild" because "AlwaysCreate" was specified. 4>ClCompile: 4> Context.cpp 4> Format.cpp 4> Program.cpp 1> bitmath.cpp 1> cache.cpp 1> cmdline.cpp 1> cpuaccel.cpp 1> date.cpp 1> debug.cpp 1> debugx86.cpp 1> Error.cpp 1> error_win32.cpp 1> event.cpp 1> file.cpp 1> fileasync.cpp 1> filestream.cpp 1> filesys.cpp 4> Context_D3D9.cpp 4> FenceManager_D3D9.cpp 1> filewatcher.cpp 1> Fraction.cpp 1> halffloat.cpp 1> hash.cpp 1> int128.cpp 1> linearalloc.cpp 1> Создание кода... 1> Компиляция... 1> list.cpp 1> log.cpp 4> Context_D3D11.cpp 1> math.cpp 1> memory.cpp 1> process.cpp 1> profile.cpp 4> FenceManager_D3D11.cpp 1> progress.cpp 1> protscope.cpp 1> refcount.cpp 1> registry.cpp 1> registrymemory.cpp 1> strutil.cpp 1> text.cpp 4> stdafx.cpp 4> Создание кода... 1> thread.cpp 1> thunk.cpp 1> time.cpp 1> tls.cpp 1> vdalloc.cpp 1> VDNamespace.cpp 1> VDScheduler.cpp 4>Lib: 4> Tessa.vcxproj -> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\Tessa\..\..\lib\Release\Tessa.lib 1> Создание кода... 4>FinalizeBuildStatus: 4> Deleting file "..\..\obj\Release\Tessa\Tessa.unsuccessfulbuild". 4> Touching "..\..\obj\Release\Tessa\Tessa.lastbuildstate". 4> 4>Build succeeded. 4> 4>Time Elapsed 00:00:09.30 5>------ Build started: Project: VDLib, Configuration: Release Win32 ------ 5>Build started 05.02.15 18:06:08. 5>InitializeBuildStatus: 5> Creating "..\..\obj\Release\VDLib\VDLib.unsuccessfulbuild" because "AlwaysCreate" was specified. 5>ClCompile: 5> stdafx.cpp 1> Компиляция... 1> vdstl.cpp 1> vdstl_hash.cpp 1> vdstl_hashtable.cpp 1> VDString.cpp 1> vectors.cpp 5> Dialog.cpp 1> w32assist.cpp 5> fft.cpp 5> Job.cpp 5> ParameterCurve.cpp 5> PortableRegistry.cpp 5> UIProxies.cpp 1> zip.cpp 1> Создание кода... 5> DebugOutputFilter.cpp 5> DIBSection.cpp 5> FileMapping.cpp 5> Создание кода... 1>Lib: 1> system.vcxproj -> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\system\..\..\lib\Release\system.lib 1>FinalizeBuildStatus: 1> Deleting file "..\..\obj\Release\system\system.unsuccessfulbuild". 1> Touching "..\..\obj\Release\system\system.lastbuildstate". 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:22.45 5>Lib: 5> VDLib.vcxproj -> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\VDLib\..\..\lib\Release\VDLib.lib 5>FinalizeBuildStatus: 5> Deleting file "..\..\obj\Release\VDLib\VDLib.unsuccessfulbuild". 5> Touching "..\..\obj\Release\VDLib\VDLib.lastbuildstate". 5> 5>Build succeeded. 5> 5>Time Elapsed 00:00:06.68 6>------ Build started: Project: Asuka, Configuration: Release Win32 ------ 6>Build started 05.02.15 18:06:15. 6>InitializeBuildStatus: 6> Creating "..\..\obj\Release\Asuka\Asuka.unsuccessfulbuild" because "AlwaysCreate" was specified. 6>ClCompile: 6> stdafx.cpp 7>------ Build started: Project: Dita, Configuration: Release Win32 ------ 7>Build started 05.02.15 18:06:16. 7>InitializeBuildStatus: 7> Creating "..\..\obj\Release\Dita\Dita.unsuccessfulbuild" because "AlwaysCreate" was specified. 7>ClCompile: 7> stdafx.cpp 6> checkimports.cpp 6> filecreator.cpp 7> accel.cpp 7> basetypes.cpp 7> ctl_grid.cpp 7> ctl_set.cpp 7> interface.cpp 6> fontencode.cpp 7> resources.cpp 7> services.cpp 6> fontextract.cpp 7> w32accel.cpp 7> w32base.cpp 7> w32button.cpp 7> w32control.cpp 7> w32group.cpp 7> w32hotkey.cpp 7> w32label.cpp 7> w32listbox.cpp 7> w32listview.cpp 6> fxc.cpp 7> w32peer.cpp 7> w32splitter.cpp 7> w32textedit.cpp 7> w32trackbar.cpp 7> Создание кода... 6>source\fxc.cpp(23): fatal error C1083: Не удается открыть файл включение: d3dx9.h: No such file or directory 6> fxc10.cpp 6>source\fxc10.cpp(24): fatal error C1083: Не удается открыть файл включение: d3dcompiler.h: No such file or directory 6> glc.cpp 7>Lib: 7> Dita.vcxproj -> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\Dita\..\..\lib\Release\Dita.lib 7>FinalizeBuildStatus: 7> Deleting file "..\..\obj\Release\Dita\Dita.unsuccessfulbuild". 7> Touching "..\..\obj\Release\Dita\Dita.lastbuildstate". 7> 7>Build succeeded. 7> 7>Time Elapsed 00:00:05.19 8>------ Build started: Project: Ami, Configuration: Release Win32 ------ 6> glc_atifs.cpp 8>Build started 05.02.15 18:06:21. 8>InitializeBuildStatus: 8> Creating "..\..\obj\Release\Ami\Ami.unsuccessfulbuild" because "AlwaysCreate" was specified. 8>ClCompile: 6> glc_nvrc.cpp 8> lexer.cpp 8> utils.cpp 8> Создание кода... 8> main.cpp 6> hash.cpp 6> lookup.cpp 6> main.cpp 6> makearray.cpp 6> maketables.cpp 8>Link: 8> Ami.vcxproj -> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\Ami\..\..\out\Release\Ami.exe 8>FinalizeBuildStatus: 8> Deleting file "..\..\obj\Release\Ami\Ami.unsuccessfulbuild". 8> Touching "..\..\obj\Release\Ami\Ami.lastbuildstate". 8> 8>Build succeeded. 8> 8>Time Elapsed 00:00:04.76 6> mapconv.cpp 6> psa.cpp 9>------ Build started: Project: VDXFrame, Configuration: Release Win32 ------ 9>Build started 05.02.15 18:06:27. 9>InitializeBuildStatus: 9> Creating "..\..\obj\Release\VDXFrame\VDXFrame.unsuccessfulbuild" because "AlwaysCreate" was specified. 9>ClCompile: 9> stdafx.cpp 6>source\psa.cpp(23): fatal error C1083: Не удается открыть файл включение: d3dx9.h: No such file or directory 6> snapsetup.cpp 6> symbols.cpp 9> VideoFilter.cpp 9> VideoFilterDialog.cpp 9> Создание кода... 9>Lib: 9> VDXFrame.vcxproj -> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\VDXFrame\..\..\lib\Release\VDXFrame.lib 9>FinalizeBuildStatus: 9> Deleting file "..\..\obj\Release\VDXFrame\VDXFrame.unsuccessfulbuild". 9> Touching "..\..\obj\Release\VDXFrame\VDXFrame.lastbuildstate". 9> 9>Build succeeded. 9> 9>Time Elapsed 00:00:00.82 10>------ Build started: Project: Meia, Configuration: Release Win32 ------ 10>Build started 05.02.15 18:06:28. 10>InitializeBuildStatus: 10> Creating "..\..\obj\Release\Meia\Meia.unsuccessfulbuild" because "AlwaysCreate" was specified. 10>_YASM: 10> Assembling: a_predict_isse.asm 6> utils.cpp 10>_YASM: 10> Assembling: a_predict_mmx.asm 10>_YASM: 10> Assembling: a_predict_scalar.asm 10>_YASM: 10> Assembling: a_predict_sse2.asm 10>_YASM: 10> Assembling: a_yuv2rgb.asm 10>_YASM: 10> Assembling: a_yuvtable.asm 10>_YASM: 10> Assembling: mpeg_idct_mmx.asm 10>_YASM: 10> Assembling: mpeg_idct_sse2.asm 10>ClCompile: 10> common_png.cpp 6> verinc.cpp 10> convert_reference.cpp 10> decode_dv.cpp 10> source\decode_dv.cpp(575) : TODO: optimize interlaced 8x4x2 IDCT 10> source\decode_dv.cpp(580) : TODO: consider whether we should suck less here on scalar 6> Создание кода... 10> decode_huffyuv.cpp 10> decode_png.cpp 10> encode_png.cpp 10> idct_mmx.cpp 10> idct_reference.cpp 10> MPEGCache.cpp 10> MPEGDecoder.cpp 10> MPEGFile.cpp 10> predict_reference.cpp 10> tables.cpp 10> idct_test.cpp 10> convert_isse.cpp 10> convert_mmx.cpp 10> convert_scalar.cpp 10> idct_scalar.cpp 10> Создание кода... 6> 6>Build FAILED. 6> 6>Time Elapsed 00:00:22.69 10>Lib: 10> Meia.vcxproj -> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\Meia\..\..\lib\Release\Meia.lib 11>------ Build started: Project: VDFilters, Configuration: Release Win32 ------ 10>FinalizeBuildStatus: 10> Deleting file "..\..\obj\Release\Meia\Meia.unsuccessfulbuild". 10> Touching "..\..\obj\Release\Meia\Meia.lastbuildstate". 10> 10>Build succeeded. 10> 10>Time Elapsed 00:00:10.30 11>Build started 05.02.15 18:06:38. 11>InitializeBuildStatus: 11> Creating "..\..\obj\Release\VDFilters\VDFilters.unsuccessfulbuild" because "AlwaysCreate" was specified. 11>_PixelShaderAssembler: 11>Skipping target "_PixelShaderAssembler" because all output files are up-to-date with respect to the input files. 11>_PixelShaderAssembler: 11>Skipping target "_PixelShaderAssembler" because all output files are up-to-date with respect to the input files. 11>_PixelShaderAssembler: 11>Skipping target "_PixelShaderAssembler" because all output files are up-to-date with respect to the input files. 11>_PixelShaderAssembler: 11>Skipping target "_PixelShaderAssembler" because all output files are up-to-date with respect to the input files. 11>_PixelShaderAssembler: 11>Skipping target "_PixelShaderAssembler" because all output files are up-to-date with respect to the input files. 11>_PixelShaderAssembler: 11>Skipping target "_PixelShaderAssembler" because all output files are up-to-date with respect to the input files. 11>_PixelShaderAssembler: 11>Skipping target "_PixelShaderAssembler" because all output files are up-to-date with respect to the input files. 11>_PixelShaderAssembler: 11>Skipping target "_PixelShaderAssembler" because all output files are up-to-date with respect to the input files. 11>_YASM: 11> Assembling: a_brightcont.asm 12>------ Build started: Project: VDCapture, Configuration: Release Win32 ------ 12>Build started 05.02.15 18:06:38. 12>InitializeBuildStatus: 12> Creating "..\..\obj\Release\VDCapture\VDCapture.unsuccessfulbuild" because "AlwaysCreate" was specified. 12>CustomBuild: 12> ""..\..\out\Release\asuka"" не является внутренней или внешней 12> командой, исполняемой программой или пакетным файлом. 12> ""..\..\out\Release\asuka"" не является внутренней или внешней 12> командой, исполняемой программой или пакетным файлом. 12> ""..\..\out\Release\asuka"" не является внутренней или внешней 12> командой, исполняемой программой или пакетным файлом. 12> Performing Custom Build Tools 12> ""..\..\out\Release\asuka"" не является внутренней или внешней 12> командой, исполняемой программой или пакетным файлом. 12> ""..\..\out\Release\asuka"" не является внутренней или внешней 12> командой, исполняемой программой или пакетным файлом. 12>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009. 12> 12>Build FAILED. 12> 12>Time Elapsed 00:00:00.11 11>_YASM: 11> Assembling: a_grayscale.asm 11>_YASM: 11> Assembling: a_reduce.asm 11>_YASM: 11> Assembling: a_rotate.asm 11>_YASM: 11> Assembling: a_sharpen.asm 13>------ Build started: Project: Kasumi, Configuration: Release Win32 ------ 13>Build started 05.02.15 18:06:39. 11>_YASM: 11> Assembling: a_threshold.asm 13>InitializeBuildStatus: 13> Creating "..\..\obj\Release\Kasumi\Kasumi.unsuccessfulbuild" because "AlwaysCreate" was specified. 13>CustomBuild: 11>_YASM: 11> Assembling: a_tv.asm 13> ""..\..\out\Release\asuka"" не является внутренней или внешней 13> командой, исполняемой программой или пакетным файлом. 13>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009. 13> 13>Build FAILED. 13> 13>Time Elapsed 00:00:00.18 14>------ Build started: Project: Sylia, Configuration: Release Win32 ------ 11>ClCompile: 11> stdafx.cpp 14>Build started 05.02.15 18:06:39. 14>InitializeBuildStatus: 14> Creating "..\..\obj\Release\Sylia\Sylia.unsuccessfulbuild" because "AlwaysCreate" was specified. 14>ClCompile: 14> objects.cpp 14> ScriptError.cpp 14> ScriptInterpreter.cpp 11> Blur.cpp 11> DSP.cpp 11> SingleValueDialog.cpp 11> VFAliasFormat.cpp 11> VFBlendLayers.cpp 11> VFBlur.cpp 11> VFBoxBlur.cpp 14> StringHeap.cpp 14> VariableTable.cpp 11> VFBrightCont.cpp 14> VectorHeap.cpp 14> Создание кода... 11> VFChromaSmoother.cpp 14>Lib: 14> Sylia.vcxproj -> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\Sylia\..\..\lib\Release\Sylia.lib 14>FinalizeBuildStatus: 14> Deleting file "..\..\obj\Release\Sylia\Sylia.unsuccessfulbuild". 14> Touching "..\..\obj\Release\Sylia\Sylia.lastbuildstate". 14> 14>Build succeeded. 14> 14>Time Elapsed 00:00:03.33 15>------ Build started: Project: Priss, Configuration: Release Win32 ------ 11> VFConvertFormat.cpp 11> VFDeinterlace.cpp 15>Build started 05.02.15 18:06:43. 15>InitializeBuildStatus: 15> Creating "..\..\obj\Release\Priss\Priss.unsuccessfulbuild" because "AlwaysCreate" was specified. 15>ClCompile: 15> convert.cpp 11> VFFieldBob.cpp 15> engine.cpp 11> VFFieldBob2.cpp 11> VFFieldDelay.cpp 11> VFFieldSwap.cpp 11> VFFlipHorizontally.cpp 11> VFFlipVertically.cpp 11> VFGammaCorrect.cpp 11> VFGrayscale.cpp 15> layer1.cpp 11> VFHSV.cpp 15> layer2.cpp 15> layer3.cpp 11> Создание кода... 15> layer3tables.cpp 15> polyphase.cpp 15> Создание кода... 11> Компиляция... 11> VFInterlace.cpp 11> VFInterpolate.cpp 11> VFInvert.cpp 11> VFIVTC.cpp 11> VFList.cpp 11> VFMergeLayers.cpp 11> VFMotionBlur.cpp 11> VFNull.cpp 11> VFPerspective.cpp 15>Lib: 15> Priss.vcxproj -> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\Priss\..\..\lib\Release\Priss.lib 15>FinalizeBuildStatus: 15> Deleting file "..\..\obj\Release\Priss\Priss.unsuccessfulbuild". 15> Touching "..\..\obj\Release\Priss\Priss.lastbuildstate". 15> 15>Build succeeded. 15> 15>Time Elapsed 00:00:03.18 16>------ Build started: Project: VDDisplay, Configuration: Release Win32 ------ 11> VFReduce2.cpp 11> VFReduce2HQ.cpp 16>Build started 05.02.15 18:06:46. 11> VFRotate.cpp 16>InitializeBuildStatus: 16> Creating "..\..\obj\Release\VDDisplay\VDDisplay.unsuccessfulbuild" because "AlwaysCreate" was specified. 16>CustomBuild: 16> ""..\..\out\Release\asuka"" не является внутренней или внешней 16> командой, исполняемой программой или пакетным файлом. 16>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009. 16> 16>Build FAILED. 16> 16>Time Elapsed 00:00:00.19 11> VFRotate2.cpp 17>------ Build started: Project: Riza, Configuration: Release Win32 ------ 17>Build started 05.02.15 18:06:47. 17>InitializeBuildStatus: 17> Creating "..\..\obj\Release\Riza\Riza.unsuccessfulbuild" because "AlwaysCreate" was specified. 17>CustomBuild: 17> ""..\..\out\Release\asuka"" не является внутренней или внешней 17> командой, исполняемой программой или пакетным файлом. 17>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009. 17> 17>Build FAILED. 17> 17>Time Elapsed 00:00:00.10 11> VFSharpen.cpp 11> VFSmoother.cpp 11> VFTemporalSmoother.cpp 11> VFThreshold.cpp 11> VFTV.cpp 11> VFWarpResize.cpp 11> VFWarpSharp.cpp 11> Создание кода... 11> Компиляция... 11> DSP_SSE2.cpp 11> Создание кода... 11>Lib: 11> VDFilters.vcxproj -> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\VDFilters\..\..\lib\Release\VDFilters.lib 11>FinalizeBuildStatus: 11> Deleting file "..\..\obj\Release\VDFilters\VDFilters.unsuccessfulbuild". 11> Touching "..\..\obj\Release\VDFilters\VDFilters.lastbuildstate". 11> 11>Build succeeded. 11> 11>Time Elapsed 00:00:13.19 18>------ Build started: Project: VirtualDub, Configuration: Release Win32 ------ 18>Build started 05.02.15 18:06:51. 18>InitializeBuildStatus: 18> Creating "..\..\obj\Release\VirtualDub\VirtualDub.unsuccessfulbuild" because "AlwaysCreate" was specified. 18>CustomBuild: 18> Compiling program resources.... 18> Ami: Compiling E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\VirtualDub\res\virtualdub.ami (ANSI) -> ..\..\obj\Release\VirtualDub\virtualdub.vdres 18> Ami: Compile successful -- 14 string tables, 18816 bytes 18> Building resource text... 18> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\VirtualDub\res\Changes.txt 18> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\VirtualDub\res\null.bin 18> Скопировано файлов: 1. 18> Building resource text... 18> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\VirtualDub\res\rel_notes.txt 18> E:\S_B_O_R_K_A__V_D\_V_D_10_ang\VirtualDub1105_07_orig_an\src\VirtualDub\res\null.bin 18> Скопировано файлов: 1. 18>_YASM: 18> Assembling: a_bitmap.asm 18>_YASM: 18> Assembling: a_chromasmoother.asm 18>_YASM: 18> Assembling: a_convertout.asm 18>_YASM: 18> Assembling: a_histogram.asm 18>_YASM: 18> Assembling: a_scene.asm 18>_YASM: 18> Assembling: a_yuv422torgb.asm 18>_YASM: 18> Assembling: a_mjpgdec.asm 18>_YASM: 18> Assembling: a_yuvtable.asm 18>_YASM: 18> Assembling: a_cmult.asm 18>_YASM: 18> Assembling: a_convolute.asm 18>_YASM: 18> Assembling: A_resize.asm 18>_PixelShaderAssembler: 18>Skipping target "_PixelShaderAssembler" because all output files are up-to-date with respect to the input files. 18>_PixelShaderAssembler: 18>Skipping target "_PixelShaderAssembler" because all output files are up-to-date with respect to the input files. 18>ClCompile: 18> stdafx.cpp 18> about.cpp 18> acompchoose.cpp 18> afiltdlg.cpp 18> AsyncBlitter.cpp 18> Audio.cpp 18> AudioFilterSystem.cpp 18> autodetect.cpp 18> AutoRecover.cpp 18> auxdlg.cpp 18> AVIPipe.cpp 18> AVIStripeSystem.cpp 18> backface.cpp 18> BatchWizard.cpp 18> Command.cpp 18> compchoose.cpp 18> Crash.cpp 18> Disasm.cpp 18> Dub.cpp 18> DubFrameRequestQueue.cpp 18> DubIO.cpp 18> Создание кода... 18> Компиляция... 18> DubOutput.cpp 18> DubPreviewClock.cpp 18> DubProcess.cpp 18> DubProcessVideo.cpp 18> DubProcessVideoDisplay.cpp 18> DubStatus.cpp 18> DubUtils.cpp 18> DynamicCode.cpp 18> ExternalEncoderDialog.cpp 18> ExternalEncoderProfile.cpp 18> FastReadStream.cpp 18> Filtdlg.cpp 18> FilterAccelContext.cpp 18> FilterAccelConverter.cpp 18> FilterAccelDownloader.cpp 18> FilterAccelEngine.cpp 18> FilterAccelEngine_SSE2.cpp 18> FilterAccelFrameAllocator.cpp 18> FilterAccelReadbackBuffer.cpp 18> FilterAccelUploader.cpp 18> Создание кода... 18> Компиляция... 18> FilterCallbacks.cpp 18> FilterChainDesc.cpp 18> FilterFrame.cpp 18> FilterFrameAllocator.cpp 18> FilterFrameAllocatorManager.cpp 18> FilterFrameAllocatorMemory.cpp 18> FilterFrameAllocatorProxy.cpp 18> FilterFrameBufferAccel.cpp 18> FilterFrameBufferMemory.cpp 18> FilterFrameCache.cpp 18> FilterFrameConverter.cpp 18> FilterFrameManualSource.cpp 18> FilterFrameQueue.cpp 18> FilterFrameRequest.cpp 18> FilterFrameSharingPredictor.cpp 18> FilterFrameVideoSource.cpp 18> FilterInstance.cpp 18> FilterListAddDialog.cpp 18> FilterListCropDialog.cpp 18> FilterPreview.cpp 18> Создание кода... 18> Компиляция... 18> Filters.cpp 18> FilterSystem.cpp 18> FrameSubset.cpp 18> gui.cpp 18> source\gui.cpp(107) : TODO: improve this 18> Histogram.cpp 18> image.cpp 18> imageiff.cpp 18> imagejpeg.cpp 18> imagejpegdec.cpp 18> Init.cpp 18> Job.cpp 18> JobControl.cpp 18> JobControlDialog.cpp 18> leaks.cpp 18> license.cpp 18> Main.cpp 18> memcheck.cpp 18> misc.cpp 18> MonoBitmap.cpp 18> MRUList.cpp 18> Создание кода... 18> Компиляция... 18> optdlg.cpp 18> oshelper.cpp 18> plugins.cpp 18> PluginsDialog.cpp 18> prefs.cpp 18> project.cpp 18> projectui.cpp 18> SceneDetector.cpp 18> source\SceneDetector.cpp(738) : TODO: Must implement 16F and V210 formats in scene detector 18> Script.cpp 18> server.cpp 18> ShutdownDialog.cpp 18> sparseavi.cpp 18> test_dub.cpp 18> test_pal8.cpp 18> test_pixmaps.cpp 18> test_resampler.cpp 18> test_videodecode.cpp 18> test_videofilt.cpp 18> ThreadedVideoCompressor.cpp 18> timeline.cpp 18> Создание кода... 18> Компиляция... 18> uiframe.cpp 18> VBitmap.cpp 18> version.cpp 18> VideoSequenceCompressor.cpp 18> capbt848.cpp 18> capclip.cpp 18> capdialogs.cpp 18> capemu.cpp 18> capfilter.cpp 18> capgraph.cpp 18> Caphisto.cpp 18> capspill.cpp 18> capture.cpp 18> source\capture.cpp(1805) : TODO: Should probably give user feedback when audio capture isn't available. 18> source\capture.cpp(2835) : TODO: This drops Unicode characters not representable in ANSI 18> captureui.cpp 18> caputils.cpp 18> capvumeter.cpp 18> capwarn.cpp 18> MJPEGDecoder.cpp 18> Mpeg.cpp 18> AccelEditDialog.cpp 18> Создание кода... 18> Компиляция... 18> AudioDisplay.cpp 18> ClippingControl.cpp 18>source\ClippingControl.cpp(18): warning C4603: f_CLIPPINGCONTROL_CPP: макрос не определен или определение изменилось после использования предкомпилированного заголовка 18> Добавление макроопределения в предкомпилированный заголовок вместо определения его здесь 18> source\ClippingControl.cpp(20): использование предкомпилированного заголовка 18> FilterGraph.cpp 18> HexViewer.cpp 18> HotKeyExControl.cpp 18> LevelControl.cpp 18> LogWindow.cpp 18>source\LogWindow.cpp(18): warning C4603: f_LOGWINDOW_CPP: макрос не определен или определение изменилось после использования предкомпилированного заголовка 18> Добавление макроопределения в предкомпилированный заголовок вместо определения его здесь 18> source\LogWindow.cpp(20): использование предкомпилированного заголовка 18> ParameterCurveControl.cpp 18> PositionControl.cpp 18> ProgressDialog.cpp 18> RTProfileDisplay.cpp 18>source\RTProfileDisplay.cpp(18): warning C4603: f_RTPROFILEDISPLAY_CPP: макрос не определен или определение изменилось после использования предкомпилированного заголовка 18> Добавление макроопределения в предкомпилированный заголовок вместо определения его здесь 18> source\RTProfileDisplay.cpp(20): использование предкомпилированного заголовка 18> RTProfileDisplay2.cpp 18> VideoWindow.cpp 18>source\VideoWindow.cpp(18): warning C4603: f_VIDEOWINDOW_CPP: макрос не определен или определение изменилось после использования предкомпилированного заголовка 18> Добавление макроопределения в предкомпилированный заголовок вместо определения его здесь 18> source\VideoWindow.cpp(20): использование предкомпилированного заголовка 18> CVideoCompressor.cpp 18> icdriver.cpp 18> yuvcodec.cpp 18> AudioSource.cpp 18> AVIOutput.cpp 18> AVIOutputCLI.cpp 18> AVIOutputFile.cpp 18> Создание кода... 18> Компиляция... 18> AVIOutputFLM.cpp 18> AVIOutputGIF.cpp 18> AVIOutputImages.cpp 18> AVIOutputPreview.cpp 18> AVIOutputRawAudio.cpp 18> AVIOutputRawVideo.cpp 18> AVIOutputSegmented.cpp 18> AVIOutputStriped.cpp 18> AVIOutputWAV.cpp 18> AVIReadCache.cpp 18> AVIReadHandler.cpp 18> AVIReadHandlerTunnelW32.cpp 18> AVIReadIndex.cpp 18> DubSource.cpp 18> InputFile.cpp 18> InputFileANIM.cpp 18> InputFileASF.cpp 18> InputFileAVI.cpp 18> InputFileFLM.cpp 18> InputFileGIF.cpp 18> Создание кода... 18> Компиляция... 18> InputFileImages.cpp 18> InputFileMP3.cpp 18> InputFilePlugin.cpp 18> InputFileRawVideo.cpp 18> InputFileTest.cpp 18> InputFileTestPhysics.cpp 18> InputFileWAV.cpp 18> VideoSource.cpp 18> VideoSourceImages.cpp 18> f_convolute.cpp 18> f_curves.cpp 18> f_debugcrop.cpp 18> f_debugerror.cpp 18> f_emboss.cpp 18> f_fill.cpp 18> f_levels.cpp 18> f_list.cpp 18> f_logo.cpp 18> f_logo_mmx.cpp 18> F_resize.cpp 18> Создание кода... 18> Компиляция... 18> f_resize_config.cpp 18> f_showinfo.cpp 18> f_test.cpp 18> if_list.cpp 18> if_testid.cpp 18> af_base.cpp 18> af_centercut.cpp 18> af_centermix.cpp 18> af_chorus.cpp 18> af_formatconv.cpp 18> af_gain.cpp 18> af_input.cpp 18> af_list.cpp 18> af_mix.cpp 18> af_newrate.cpp 18> af_pitchshift.cpp 18> af_pitchshift2.cpp 18> af_polyphase.cpp 18> af_sink.cpp 18> af_split.cpp 18> Создание кода... 18> Компиляция... 18> af_timestretch.cpp 18> Создание кода... 18>PreLinkEvent: 18> Description: Updating build number information... 18> "..\..\out\Release\Asuka" не является внутренней или внешней 18> командой, исполняемой программой или пакетным файлом. 18>LINK : fatal error LNK1181: не удается открыть входной файл "dxguid.lib" 18> 18>Build FAILED. 18> 18>Time Elapsed 00:00:40.12 ========== Build: 12 succeeded, 6 failed, 0 up-to-date, 0 skipped ========== |